Tuesday 10 December 2013

Gun_003


 


FINAL HQ SHOTS
 The beginning stage....(above)  Began with modelling in NURBS
                                                    Then converted to POLYS




Individual UVS
Some samples of a gun model/ asset for a Game Studio I'm working with for a fast-paced top view/FPS game.  Even though this isn't necessary for this kind of low-poly gameplay, just decided to use seperate the uvs maps for each piece to see how much detail was actually visible in game.

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