FINAL HQ SHOTS
Then converted to POLYS
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUQYCxv3s0lAKjrBhBd_Ss5CbmYwm4JY_eet_4SNUfpDbAKZ-K_KlIFmMXJwQCJNCWbE9tzVIAX0bFB-wPtbCgfsqT4cfxC6Zw2siaTRBH13P3nj2a2ZTGABEaDvz0CsLpKH6IOl6-XFcf/s640/gun_003_raw.png)
Some samples of a gun model/ asset for a Game Studio I'm working with for a fast-paced top view/FPS game. Even though this isn't necessary for this kind of low-poly gameplay, just decided to use seperate the uvs maps for each piece to see how much detail was actually visible in game.
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