Sunday 22 December 2013

David



Process P1



Process P2

Pure sculpt study/ re-covered file of Michelangelo's David I did about a year ago to learn tools in ZBrush. Came across some move mesh/ stretch mark issues. Learned a lot.


Friday 20 December 2013

JOSIE scene

WISHING IT WAS THIS EASY
PASS 3/5

Responsible for Lighting
Animation by Jay Walmsey

'Boyfriend scene' done for a friend. This is the lighting process I went through to render the animation. Focused more on the night scene. Daytime still needs work.

Video coming soon... 



Compositing stages (layers) coming soon (character, set, lighting, etc)



Tuesday 10 December 2013

Gun_003


 


FINAL HQ SHOTS
 The beginning stage....(above)  Began with modelling in NURBS
                                                    Then converted to POLYS




Individual UVS
Some samples of a gun model/ asset for a Game Studio I'm working with for a fast-paced top view/FPS game.  Even though this isn't necessary for this kind of low-poly gameplay, just decided to use seperate the uvs maps for each piece to see how much detail was actually visible in game.

Monday 2 December 2013

softimage icep t1 1
softimage icep t1 1
https://vimeo.com/80868000


short test done for SoftImage ICE particles effects, done in an hour.
enjoy!