Pure sculpt study/ re-covered file of Michelangelo's David I did about a
year ago to learn tools in ZBrush. Came across some move mesh/ stretch
mark issues. Learned a lot.
'Boyfriend scene' done for a friend. This is the lighting process I went through to render the animation. Focused more on the night scene. Daytime still needs work.
The beginning stage....(above) Began with modelling in NURBS Then converted to POLYS
Individual UVS Some samples of a gun model/ asset for a Game Studio I'm working with for a fast-paced top view/FPS game. Even though this isn't necessary for this kind of low-poly gameplay, just decided to use seperate the uvs maps for each piece to see how much detail was actually visible in game.
Hello, And welcome to my 3D Model blog. I'll now be posting what I've currently be working on and what's yet to come come, so stay tooned! The models will range from low-poly rendering (Maya 2009- 2012) to miraculous, med-sub leveled, munchy-goodness organic ZBrush (4.0, 4R2)sculpts.